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AI Insights · Timothy · October 2022

Top 5 Ultracasual Games on iOS in the US Q3 2022

Discover the performance trends of the top 5 ultracasual games on iOS in the United States during Q3 2022, including key metrics on weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the US Q3 2022

In this article, we will explore the performance of the top 5 ultracasual games on the iOS platform in the United States for Q3 2022. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.

Fill The Fridge!

"Fill The Fridge!" from Rollic Games saw a notable decline in weekly downloads, starting at approximately 259K in late June and dropping to around 39K by the end of September. Weekly revenue mirrored this downward trend, peaking at $10.5K in late June and decreasing to $4.9K by the end of the quarter. Active users also decreased steadily from about 641K to 215K over the same period.

Goo: Slime simulator, ASMR

"Goo: Slime simulator, ASMR" by Exomind LTD demonstrated a stable performance in weekly revenue, peaking at $4.7K in early August and maintaining around $3.8K to $4.5K thereafter. However, weekly downloads were minimal, with only a few spikes, notably 1.2K in late August. Active users fluctuated slightly but remained around 14K to 19K throughout the quarter.

Diamond Painting ASMR Coloring

"Diamond Painting ASMR Coloring" from Crazy Labs experienced a moderate decline in weekly downloads, starting from 17.4K in late June and dropping to 8K by the end of September. Weekly revenue remained relatively stable, hovering around $1.2K to $1.8K. Active users saw a decline from 50.3K to 21.4K during the quarter.

Slime it: Slime Game Simulator

"Slime it: Slime Game Simulator" by Slime4Fun had a low but steady number of weekly downloads, with values ranging from 13 to 140. Weekly revenue was consistent, averaging around $1.1K to $1.3K. Active users maintained a steady count, starting at 27K in late June and ending at 23K by late September.

Dot to Dot: Connect the Dots

"Dot to Dot: Connect the Dots" by Dot to Dot s.r.o. showed a consistent performance in weekly downloads, ranging from 1.5K to 2.2K. Weekly revenue remained relatively stable, fluctuating between $940 and $1.2K. The number of active users saw a slight decline from 3.3K to 2.7K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022